DARK
1Right Leg of the Forbidden One
Archetype:
Exodia
ATK:
200
DEF:
300
View:
7646
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Right Leg of the Forbidden One — Power Evaluation
Final Score: 30 ± 6 · Confidence: High
- Intrinsic: 27 · Deck: 32 · Meta: provisional
- Primary role: Material body
Why it scores here
Right Leg of the Forbidden One scores as a core but statically valuable piece of the Exodia win condition. It is a mandatory component that appears in 100% of Exodia decks (400 decks analyzed, all running all 5 pieces together), making it central to its archetype's identity. However, the card generates zero board disruption, zero resource advantage on its own, and zero combat stats that matter—its only value is existing as part of the 5-piece assembly that triggers an instant win. The low combo power indices (avg 16.3) confirm it functions as an accumulation target in mill chains, not as a combo engine, and its 200 ATK/300 DEF contribute nothing to either gameplay or material utility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 28 | Must be drawn or milled to hand; all Exodia homes achieve 100% deck inclusion, but draws brick before assembly and milling is the only reliable path. (observed) |
| Combo & Conversion | 12 | All 3 tracked combos are pure mill chains (Treasure Panda, Summoner Monk into Panda, Panda + Ready Fusion) that generate zero end-board and zero card advantage; the card is an accumulation target, not a builder. (verified) |
| Resource Economy | 8 | A Normal Monster with no text generates zero card advantage; it bricks in hand until all 5 pieces exist, and once assembled yields an instant win (net infinite value, but path is cost-heavy). (verified) |
| Effect & Interaction | 2 | No card text, no disruption, no negation, no removal, zero opponent interaction; purely a static game-state component. (verified) |
| Material Utility | 15 | A Level-1 Spellcaster usable as Synchro/Link material, but all 3 combos show 0% material role usage; decks lock into the Exodia win condition and never divert it. (verified) |
| Resilience & Flexibility | 10 | Once all 5 pieces are in hand, the game is won immediately (unkillable end state), but the assembly path is fragile—any mill disruption delays it, and multiple pieces in opening hand create brick situations. (inferred) |
| Deck-Building Efficiency | 22 | Mandatory 5-card inclusion (all 5 pieces forced into any Exodia deck) creates severe opportunity cost and high brick risk from drawing multiples, though 45 distinct archetypes willingly pay this cost via support (Millennium Ankh, mill outlets). (observed) |
Calculation
Weight profile: Material body / Normal (primary role only). Intrinsic ≈ 27, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mandatory core of the Exodia archetype; appears in 100% of 400 analyzed Exodia decks
- Once all 5 pieces are in hand, the game ends immediately in victory (unkillable win state)
- Appears across 45 distinct archetypes and multiple gameplay types, showing broad adoption within Exodia ecosystem
- Legal in all formats (TCG, OCG, MasterDuel, DuelLinks) at 1 copy each
Weaknesses
- Zero inherent card text; a 200-ATK Level-1 Normal Monster with no effects, search, or tutor capability
- Bricks heavily if drawn before assembling all 5 pieces; resource-negative until assembly complete
- Generates zero board presence, zero disruption, zero opponent interaction, and zero card advantage on its own
- Mandatory 5-card inclusion forces severe opportunity cost and increases brick risk; decks sacrifice flexibility
- Mill-dependent for reliable access; naturally drawing pieces before assembly wastes deck slots
- Zero observed roles in combo lines (0% starter role, searched-for role, material role, payoff role, end-board appearances)
Counters / choke points
- Hand traps that block mill outlets (e.g., Ash Blossom & Joyous Spring, which appears in 71.5% of decks)
- Maxx 'C' and draw-denial effects that disrupt the mill-and-tutor chain
- Cards that banish mill targets face-down or shuffle mill results into the deck
- Any disruption that delays the 5-piece assembly; drawing any 2+ pieces wastes slots
Best use
Part of a 5-card instant-win condition; mandatory in any Exodia strategy. Decks: Exodia, Millennium (Exodia variant), Exodd. Suggested copies: 1.
Evidence & gaps
- Verified: Card is a Normal Monster with zero inherent effects (card description: flavor only); All 5 Exodia pieces appear together in 100% of decks (top partners: Left Leg 100%, Right Arm 99.5%, Left Arm 99.5%, Exodia Head 99.2%); All 3 tracked combos feature this card as an accumulation target in mill chains; Card is legal in TCG, OCG, MasterDuel, DuelLinks at 1 copy per format
- Observed: Appears in 400 of 400 analyzed decks (100% inclusion in Exodia homes); Appears in 3 of 3 tracked combos (100% combo appearance); Zero observed roles across all combos: 0% starter role, 0% searched-for role, 0% material role, 0% payoff role, 0% end-board appearances; Average power index of combos when present: 16.3 (very low); Appears across 45 distinct archetypes and 4 gameplay types
- Inferred: This is a Normal Monster with no search, tutor, or mill clause; access depends on draw luck or external mill outlets; The card bricks if drawn before all 5 pieces are in hand, creating resource inefficiency; It acts as a static 5-part win condition (all 5 in hand = instant victory), not a typical combo piece; High adoption (45 archetypes) despite mandatory 5-card slot cost suggests strong archetype-specific value
- Data gaps: No competitive tournament ranking data (top-card status: false, no Top-Card rows) Limited rulings/FAQ context on edge cases (e.g., if Exodia assembly is negated mid-resolution) No historical trend data showing whether Exodia prevalence is rising or stable






